• Big Game Hunters

    preview of Big Game Hunters

    'Big Game Hunters' rebuilt accurately for starcraft II in all its glory. Please comment if you find any errors or balancing issues, thanks and enjoy.

  • Wheel of Misfortune

    preview of Wheel of Misfortune

    Players/teams battle it out on a wheel of terrain. Watch your base and harvestors closely, the enemy has many ways of entering.

  • Unit Tester

    preview of Unit Tester

    Hey guys, I created a map where you can easily create and test out units. Get to know exactly what composition works great against what! [i]Funfact: [/i] Pitting 16 Zerglings against 12 Marines, on average 7 Marines make it out alive. Upgrading a

  • (8) SC MoneyMap 0.8

    preview of (8) SC MoneyMap 0.8

    8 Player money map for Starcraft 2 Beta patch 10. Sugjested players: FFA, 2v2, 3v3, 4v4 Based on SD money from Starcraft original. [url=http://www.dinbackup.net/Clients/FangzWuff/(8) SC MoneyMap 0.jpg]Full Preview[/url]

  • Deep Jungle.SC2Map

    preview of Deep Jungle.SC2Map

    V 0.1 I need people to test this map and tell me what needs to be changed, and how it could be better, Thank you.

  • Pacman v0.1

    preview of Pacman v0.1

    [img]http://static.sc2mapster.com/content/files/432/479/pacman_0.jpg[/img] Pacman map for SC2. Pacman v. 0.1 (Alpha) by Kosheus.

  • Red Circle TD 1.2d

    preview of Red Circle TD 1.2d

    Suggested Players 1 or 4. You lose when there are too many mobs on the circle (100 x player). You win if you survive all waves (40).

  • War Torn

    preview of War Torn

    this map is intended for 1v1 play, and features a battleground that was once an urban city, but now lies in ruins. Navigate the city streets and burning buildings to scavenge what resources you can. [IMG]http://i40.tinypic.com/263khzl.jpg[/IMG] [img]

  • Red Circle TD 1.0 Beta

    preview of Red Circle TD 1.0 Beta

    Suggested Players 1 or 4. You lose when there are too many mobs on the circle (100 x player). You win if you survive all waves (36).

  • Fastest Possible Map REMAKE

    preview of Fastest Possible Map REMAKE

    A quick remake of the Starcraft Fastest possible map. I dont know how to get it right next to the start point yet so it will have to do for now until one of you smart people figure it out. Also its pretty large. It should probably get trimmed down, but

  • Fast Money Map

    preview of Fast Money Map

    A quick remake of the Starcraft Fastest possible map. I dont know how to get it right next to the start point yet so it will have to do for now until one of you smart people figure it out. Also its pretty large. It should probably get trimmed down, but

  • Satellites of Braxis

    There's a fierce battle raging on the Satellites above Braxis. Control the middle to thwart your enemies advances. Be the last team to survive. Team Play recommended.

  • Micro-Macro (proper)

    Minimum players: 4 Suggested players: 8 In short there are 2 gameplays included: 1. Macro management for player red and blue. 2. Micro management for the rest of the players. Red and Blue are building base and produce armies, then send them bea

  • Red Circle TD 1.1 Beta

    preview of Red Circle TD 1.1 Beta

    Another tower defence map... Suggested Players 1 or 4. You lose when there are too many mobs on the circle (100 x player). You win if you survive all waves (40). This is a beta version i will be adding more waves and towers.. if you find any b

  • Hell TD v0.05

    preview of Hell TD v0.05

    [b]The newest version can be found here: http://sc2.nibbits.com/maps/project/75001/hell-td[/b] Remake of the WCIII map Hell TD -==Early Alpha at the moment!!==- No balancing atm Already implemented: * Arrow Tower (Level 1-2) * Flami

  • Shrink TD Alpha

    preview of Shrink TD Alpha

    Shrink TD is a fast paced mazing tower defense. This version features 30 challenging waves and 7 towers. Multiplayer up tp 4 players (not tested and balanced for MP). Feedbacks and suggestions welcome.

  • Citadel

    preview of Citadel

    EDIT: Team placement isn't working yet. I'm not very experienced so it may take me a while to get this sorted. Any help/advise appreciated on this one! [b]See preview below![/b] [b]My first (almost finished) Starcraft 2 map. Specifically designed wi

  • Deadlock

    preview of Deadlock

    This is a 12 player map consistent of 4 teams with each 3 players (6v6 is possible aswell). tileset used is Bel'Shir. WARNING: vernam's all1one launcher doesnt support 12 player maps yet! (you can use it to play 3v3 though) EDIT: mineral bug fixed!

  • Hell TD v0.06

    preview of Hell TD v0.06

    Remake of the WCIII map Hell TD -==Early Alpha at the moment!!==- No balancing atm Already implemented: * Arrow Tower (Level 1-2) * Flaming Tower (Level 1-2) * Upgrade Tower o Speed Buff Tower (Level 1-3) o Dama

  • Beta Station PX - 010 - 07/27

    preview of Beta Station PX - 010 - 07/27

    This is a medium sized map that takes place on a space station. There are two main bases situated left and right of the map, with a possible three expansions each, one expansion only reachable from air. The map has multiple choke points with two Xel'Naga

  • Space Pirate Defense v0.4b.SC2Map

    preview of Space Pirate Defense v0.4b.SC2Map

    [b]Suggested Players:[/b] 1-6 [b]Map Description:[/b] This Defense-style map is a work in progress. There are currently 20 levels, 12 defensive units and structures. This is a single player version to test AI players. I am looking for ideas to make thi

  • Defence of the Ancients

    preview of Defence of the Ancients

    This map is analag of Dota. All the mechanics, relief, artifacts, units are taken from Dota Allstars 6.67c. What realized in map: * 1. One hero, Storm Spirit. He has 3 attributes: agility, intelligence, strength. Storm Spirit has four abilities:

  • Abandoned Sorrow

    preview of Abandoned Sorrow

    This is a large 2-4 player map within a Tarsonis setting with 4 main bases, each with multiple expansions and a gold expansion located in the middle of the map. Other Maps: [url=http://sc2.nibbits.com/maps/project/74721/choke-point-canyon]Chokepoint C

  • Episode I - Shelak Xel'Naga Vortex

    preview of Episode I - Shelak Xel'Naga Vortex

    Charlemagne Map Pack -------------------- Episode I - Shelak Xel'Naga Vortex In the region of Bel'Shir a Protoss orbital probe picked up an unusual rapidly escalating anomaly. What at first registered as a volcanic event quickly became an ominous p

  • The Warrior Rpg

    preview of The Warrior Rpg

    t's a map to show my RPG system. Currently it's a 12 players (Bnet suports only 4 atm) Dota type map for testing purposes (1 player play possible). Allready Implemented: * custom GUI * custom leveling * custom skills * custom items

  • A Tale of Two Cities

    preview of A Tale of Two Cities

    3v3 - Two war torn cities in an epic struggle. Fight your way through dense jungle to your opponents cities. Destroy all enemies.

  • Red Circle TD 1.2

    preview of Red Circle TD 1.2

    Suggested Players 1 or 4. You lose when there are too many mobs on the circle (100 x player). You win if you survive all waves (40).

  • Survivors - Chapter One

    preview of Survivors - Chapter One

    A Hero survial map. Filled with zerg you need to survive the daily live, hopeing for some day to get a rescue.

  • Top Down Fighters by Guss

    preview of Top Down Fighters by Guss

    Top Down Fighters by Dustin! Thanks so much ReMapped By Guss (CarneGussano) Lab Z - (beta v4.0) Playable to the end. The Lone recruit enters the remains of Z.E.R.G. Labs to save his brother. Most randomly placed units will be replaced with excit

  • Zergenoid v1.2

    preview of Zergenoid v1.2

    Arkanoid clone. Bounce your way to victory! Release 1.2 is here. This could be the last version for the SC2 beta. Current Features: * Strangely cute acidic carnage * Working controls (including "english" when ball bounces off moving padd

  • Hell TD v0.08

    preview of Hell TD v0.08

    [b][color=#FF0000]Remake of the WCIII map Hell TD[/color][/b] [i](Original WCIII map by SuPeR-HuMaN and Raigne, edited by ZzyzzyxX)[/i] -==Still in Alpha phase==- [u][b]Already implemented:[/b][/u] [*]Arrow Tower (Level 1-20) [*]Siege Tower (Le

  • Storm the Base!

    preview of Storm the Base!

    http://www.youtube.com/watch?v=P6gIpumvxWE Genre: Competitive Team Assault / Dungeon Crawl The first public, open beta version has been released to battlenet! You can play by searching for "Storm the Base" at the create or join custom game screens.

  • Extreme defense

    preview of Extreme defense

    This map go out of time on closed work. if u want see the proggress of new cool project go to: [url=http://sc2.nibbits.com/maps/view/132731/extreme-defence-evolution]http://sc2.nibbits.com/maps/view/132731/extreme-defence-evolution[/url] bb

  • Shadow TD

    preview of Shadow TD

    Shadow TD Author: ShadowTiger a.k.a. StarcraftScientist Players: 1 Goal: Survive 45 Waves Current Version: 1.1 Beta Disclaimer: This map is not fully balanced, some waves may be too difficult, and some towers may be more cost effective than others

  • Melee Trigger test 1v1 by Guss

    preview of Melee Trigger test 1v1 by Guss

    2 player GussMod Melee TEST MAP Implements triggers from [url=http://sc2.nibbits.com/maps/project/74866/#comments]Z.E.R.G Labs[/url] +teleport pads +siege support pads +Shield pads ////////////////\\\\\\\\\\\\\\\\\\ AVAILABLE THRU BLIZZARD \\\\\\

  • Top Down Fighters by Guss

    preview of Top Down Fighters by Guss

    Top Down Fighters by Dustin! Thanks so much ReMapped By Guss (CarneGussano) Lab Z - (beta v3.0) Playable to the end. The Lone recruit enters the remains of Z.E.R.G. Labs to save his brother. Most randomly placed units will be replaced with excit

  • Go Forth

    preview of Go Forth

    Natural inside your main base, back exit with destructible rocks protecting it. The Xel'naga towers provide vision of the expansions in the middle making the island expansions safer to take. This map is designed for big games without being a "money map

  • Templematic

    preview of Templematic

    This is a medium sized map spread across a grassland terrain. It is split in the middle with a river. There are two main bases situated at the top left and bottom right of the map, with a possible three expansions each. The map has multiple choke points w

  • Extreme defense

    preview of Extreme defense

    UMS. Need editor to use it. NicoBruco must survive and allert contamination of big pillon. BETA MAP 0.5: A Comment for this map is welcome :)

  • Shrink TD [Alpha]

    preview of Shrink TD [Alpha]

    Shrink TD is a fast paced mazing tower defense. This version features 36 challenging waves and 18 towers. Multiplayer up tp 4 players (not tested and balanced for MP). Feedbacks and suggestions welcome.

  • Everyone hates Bob!

    preview of Everyone hates Bob!

    This is a minigame. It's inspired by everyone's favorite World of Warcraft pastime of not standing in stuff on the ground! Single Players can use WASD and Up/Down/Left/Right to control both units. When a 2nd player is in the game, up/down/left/right is

  • Tag: You're IT!

    preview of Tag: You're IT!

    - Up to 10 Players currently. - Best played with 6+ players - Multiplayer Only. Select your Class, and avoid the bombs. Die and you become the Bomber! Kill another player to get back into the game. Bomber: Watch your Mana. Left Click drops sma

  • Sand Trap

    preview of Sand Trap

    Easily defendable main base with two expansions nearby. Xel'Naga tower can be used to spy on opponents expansions. Large cluster of high yield minerals on the central rise.

  • Infernus

    preview of Infernus

    Easily defendable main base with natural expansions close by. Multiple entrances to natural expansions. High yield minerals located in the southeast corner.